Wednesday, February 25, 2009

Updates

Here are some updates on the projects I'm working on.

UN Project:
Things are moving a quick pace as the team is rushing to get a prototype ready to present. It's a very crazy hectic schedule.

Production II:
Our working prototype took a little bit longer than we initially expected. But we're cranking the last few bits of the prototype tonight and then we're set and it's just alpha stuff. The mechanic is working right now we just have a camera bug and need regenerative health and all the mechanics and camera workings will be perfectly and then it's just a case of perfecting the art and such. Which is proving to be a little bit of a hassle as one of our artists has proven himself to be completely unreliable.

Interactive Storytelling:
My original idea for a story to tell in this class was a satire but I've learned from some of my friends who are seniors that there's a designer in their class that does nothing but satires and parodies and such. They consider the man unable to actually come up with original ideas on his own so not wanting to be that guy I threw out my first idea and now I'm working on a second one which is a superhero idea. I'm hoping to push it in a more original path than just a generic superhero story. If it's good maybe I'll put it up on the web.

That's it. Thanks for stopping by. Enjoy your day.

Wednesday, January 21, 2009

Classes Update

So last semester has ended and this semester has begun. I passed my Level Design and Game Engine classes with flying colors. Plus I was able to work with Husam, an artist in my grade, on the Game Engine final project. I feel like that in particular was a good practice for when we're seniors in Senior Team Project because we're going to be working together. Level Design I was moderately happy with my level. I wish I had more time to work on it but at the same time as my understanding of Unreal kept changing through the course of the semester I kept updating my design so trying keep as close to the original as possible I think I did a fine job.


This semester I am taking Interactive Storytelling which is helpful for us to understand how a game script is written. Even though there are quite a few different methods to doing that, learning a way to do it is very helpful. I am also taking Game Prodution II. In this class we work in groups to actually make a game. I am the Producer of my group so it's my job to make sure that everything stays on track and we don't go out of scope. I have to say that I'm proud of my group so far. From the ideas I've heard from the other groups in my class I definitely believe my group is the most in scope.


We believe that we'll have a working prototype done in the next week or two, which during Production I for us was completely unthinkable so I definitely feel that this game is going to turn out a lot better. It's going to take a lot of testing and work but I have high hopes.


On the UN project front. Since last I posted I went to NYC to talk with our client. They seemed very pleased with what we had to share and very eager to continue working with us. Tomorrow some more of our team are going back down to NYC to give another presentation on an updated plan and design as well as explain the game to some other divisions of the UN to see if they want to help us as well. I am not joining them as I have some classes tomorrow that I don't want to miss.

Saturday, November 15, 2008

It's Surprising.

It really is surprising how a day can turn into a week and a week can turn into almost a month without posting. I apologize to anyone that tries to read my blog regularly. I understand that I should be keeping a better pace with these posts.

I have three major things to talk about today.

1. Champlain had a speaker come down named Scott Macmillan come down and speak to us. Or up rather as I believe he was from the Boston area. He spoke to us about he got into the industry and what we should and should not be worried about as we attempt to get into the industry ourselves. The two pieces of advice he had for us that I remember best are "Don't Panic" and that networking is important. So relying on the fact that I will have a degree and a decent portfolio thanks to my work at the EMC right now I'm focusing on not panicing and trying to meet as many people in the industry as I can.

2. The Information Literacy project that I'm working on came up for review this past Wednesday. We presented what we had done so far to the librarians so that they could give us a yay or nay on whether we should continue on or stop working on the project. It was a little stressful but I wasn't too worried about the whole situation. In the end they wanted us to keep working on it so I'll be finishing that up during the rest of this semester.

3. The Montreal International Game Summit is starting this Monday. I will be at it. My Lead Designer for the UN project will actually be speaking at the Summit which is pretty amazing. I wish I could be up there on stage with him, but I understand that you don't want to have everyone that's ever worked on a game up on stage when someone's talking about it. In most cases the stage wouldn't be big enough. That's not the case here but the same logic of don't send up 5 people when you need one speaker applies. In addition to my Lead Designer, Brian George, there will also Heather Conover, a designer from the other group, Wes Knee, the artist from my group, and of course Ann DeMarle, the General so-to-speak of the EMC, there speaking as well. So there will be a good representation there from our whole team, I think.

On a more academic note. I had to redesign my level idea for my Level Design. I had originally structured my design so that it would be an assault and defend map so that one side would be attacking and the other side defending. But we've discovered that this is just not possible to do in Unreal Tournament 3. So I am changing my map into a Capture the Flag map. This should make the map simpler and easier to build and play. After I've got it built and we enter the play testing portion of class I'll try and post up some screen shots. That's about it for me. I promise that I will try to get around to posting that comparison post, comparing my trip to South Africa through this project and my trips to Brazil and Japan through People to People Student Ambassadors at some point in the next week.

Thursday, October 23, 2008

The Busy Life.

It's amazing how quickly you can get wrapped up in your work and not even notice it. I was talking to one of my room mates today and he commented on how little he's seen me in the past couple weeks. As much of a hit as my social life is taking I don't mind at all. I love doing my work so coming in to the EMC to work on it doesn't phase me like it does some people at other places.

A quick update on my two projects at the EMC. We were able to hire two new programmers for our project on Information Literacy, so things are moving a lot more smoothly and we're moving at a quicker pace than we were over the summer. As for the United Nations Project, we're really buckling down and working on the conceptual documents for the game ideas we have.

The EMC had a Grand Opening Gala Event on Tuesday night. I went and was able to talk to some people from Microsoft, EA, and Etherplay. There were many other companies represented but I simply couldn't talk to them all as there were just too many people and not enough time. Talking to some of the people there that work in the industry reaffirmed how difficult it is to get your foot in the door. However, I have a hopeful feeling that with the next batch of seniors and my class that we'll start turning heads in the industry and they'll be tripping over themselves to hire us.

As far as classes are going, related to my major, I am currently taking Game Engine I and Level Design. Game Engine I has proven to be a temperamental class as the program we are using is itself temperamental. I won't name what program we are using as I don't want to anger or annoy anyone who might be reading this blog. Level Design is a dream come true. If I could be taking that class this semester and no other classes I would be in heaven. I think I may have found my calling in the Industry as I really enjoy this class.

In the near future I am planning on going to MIGS, Montreal International Game Summit, which I am looking forward to with baited breath. I've got business cards and I'm working on my charm. It's only a matter talking to people and letting them know that they want to hire me now.

Monday, September 29, 2008

Idea Conceptualized

The teams have two ideas at the moment. So we've each come up with something and we're pushing forward. Thanks to Ann's love of the coopetition method of team work the plan is that instead of having all of us work on one idea and push that one forward we're going to have two teams sort of competing but at the same time working together to help each other and push two plans forward.

I'm not sure how much I can share about my group's idea so I'll just leave it at we have one and let you wait to find out what it is. Now that our two groups have come up with ideas and presented them to our Creative Director who has given suggestions and a thumbs up we're now going to begin the documentation process.

On another note Aminata is coming tomorrow, which is a big thing. She's our client so we're all excited and nervous about meeting her. We hope she likes the ideas we've come up with and where we're planning on bringing the project. She is also giving a talk to the campus so not only is she coming to talk to us but we're also sharing her with the rest of campus, which I believe is in the mission statement of the EMC to share our important guests with the college community as a whole.

Friday, September 19, 2008

Missing

Have you ever felt like you were forgetting something constantly. Just something at the edge of your mind waiting for you to remember and then you remember and you feel even worse that you forgot your mother's birthday then when you just knew you missed something? That's what I feel like right now. I'll be thinking to myself that something's missing and then I'll realize what it is. One of the artists in my classes, and on the UNFPA project team has decided that game art and animation is not where she wants to be. So she has left Champlain College and the project. We're all walking around and when we're not sure if someone knows we'll bring it up or at random times we'll just turn to each other and say "that sucks."

I don't think any of us expected people to be leaving the project unless they were graduating. I also don't think any of us were expecting anyone to leave the major now, considering most of us are juniors or older. It came as a surprise and a shock. I remember when she told me she asked if I was ready for some bad news and I said "No!" with the straightest please don't tell me something bad face I could muster. I wasn't expecting what she told me and while I had been joking around with the bad news face it quickly turned into a giant frown and puppy dog eyes, that didn't work.

But she's made up her mind, packed her things, and moved on. All I can do now is smile and be happy for her. I Don't feel like comparing my abroad experiences right now. I'm putting it off until next week.

Goodbye Jaime. I think I speak for all of us when I say


we'll miss you.

Friday, September 12, 2008

Taking the Plunge Again

Sorry for my lack of communication the past couple weeks. For anyone following this blog and not the blog for the UN project I'm on, we made it back safe and sound. It was a very good trip but still quite depressing for obvious reasons. We've begun work on the next step in this phase of the project and that's copying our notes down into digital form, transcribing all our interviews, etc.

Classes have also started up again. This semester the classes most related to my major that I am taking are Game Engine I where we're looking at the Torque 3D engine, specifically Torque Game Engine Advanced, and Level Design where we're working in the Unreal 3 Engine. In no other major can I see them having you buy a game for a class.

Well thought I'd update everyone, but unfortunately I'm already behind schedule with all my homework and the projects for the EMC so I'm going to leave you here and get back to work.

PS. Some of you may know that I've traveled abroad before as a Student Ambassador with People to People. I'm working on a comparison post for all of you in the next week to let you know how it compares to my other travels.