Sunday, April 25, 2010

My Last In College Post...

... I don't think I want to admit that this is it for College. I've enjoyed my time here and learned so much that I don't want to leave... but this is the way of things. In a few weeks time I will have graduated and begun the incredible journey known as adult life... Are we sure there's no dwarves, elves, or dragons to send me on an epic quest?

Requiem has gone smoothly. I'm in the process of submitting it to Valve to see if they would like to put it up on steam. I'm just waiting for the right build to be hosted on one of our sites so I can send Valve an email and say that the game can be downloaded from there. I would host it myself but....

I'm busy finishing the last two projects I have for college... oh god really? I didn't realize what I was typing until I finished that sentence... Oh well they're good projects. One is a demo reel for my site/the Senior show we're having. There's going to be people, rumor has it, from 38 Studios, Vicarious Visions, Bugtracker, and a few others that escape me at the moment, up here to see us at that time. Which will be awesome! Potential employers are more than welcome to talk to me!

My other project is my level for Advanced Seminar. It's come out ok. I'll need to make it pretty a little more before I can put it up to share but the base mechanics are all there so that should be sweet. I just need to tweak and polish the mechanic a little more is all.

So yeah... My three projects are done/wrapping up, as is my collegiate career. I specifically say collegiate because if I stopped learning I would stop growing and as the name of this blog suggests I am all about growing as an individual.

Also, fate is kinda funny. I started my college production cycle working on a project with Taylor Bjorndahl and Auston Montville, along with a few others, and now I'm working on my last group project in college with Taylor Bjorndahl and Auston Montville, along with a few others. I find that amusing.

Well enjoy your time till my next post!

Tuesday, April 13, 2010

Pokémon SoulSilver

This month I take a look at one of the latest games in the Pokémon franchise. I believe the only differences between SoulSilver and HeartGold to be what pokémon are available to you and nothing drastically different in terms of gameplay so I guess this review can work for both.

Concept: 1/5

Continue the remaking of old Pokémon games with updating Gold and Silver to HeartGold and SoulSilver. Overall, knowing how much money Pokémon games make there really wasn't a lot of new thinking put into these games. They just took a couple ideas from other games and put it into this remake. Most noticeably being having a pokémon follow you around from Pokémon Yellow. Nothing else really felt new.

Graphics: 2/5

The graphics are good for the Nintendo DS. Not amazing but it's still nice too look at. I especially liked the pictures they showed when you enter a new area, like the Ilex Forest, or the Ice Path. I feel like they set the world a little better and I'm more immersed. But that's about it. Otherwise it's just the DS pokémon engine... nothing really awesome.

Sound: 4/5

The sound is average. Does what it needs to do, the sound effects and songs are the same ones we've known since the beginning. So that's average, they are updated however from the original midi files to newer better sounding audio. But after you beat the game you can unlock the ability to play the original sound clips which is amusing and gives a good sense of nostalgia that I enjoyed.

Playability: 2/5

The playability is to be expected. It's another pokémon game. You have to wander from town to town beating gym leaders gaining Hidden Moves and the ability to use them outside of battle to unlock new areas of the map. You can still only carry 6 pokémon and they can only know 4 moves. Really a case of same old same old. This formula has not changed since the original. Which is the thing that really ticks me off. They've released more than a dozen games by now, and the formula is still exactly the same? Can we not get any innovation on this section of the game? Are the developers so unwilling to try something new? Or have they been trying things behind closed doors and discovering it doesn't work? I don't know but I can tell you this style of gameplay is getting really old really fast.

They did add a new gameplay element with the pokéwalker. But is a tamagotchi minigame with the element of you need to walk to gain things really new? I feel like they just took some other people's ideas and tried to fit them into the pokémon universe. Again where's the innovation? Where's the newness to the game? Why do I continue to feel like I'm playing the same thing over and over again and again?

Entertainment: 3/5

The game is entertaining. It's a pokémon adventure. It makes you feel like you're a kid again and that you can actually do some of these epic events and journey with friends on a wonderful adventure without fear of death like a normal rpg/quest with monsters/goblins/demons/etc. There is still a bit of fun to have in this game because of it.

X-Factor: 1/5

There's no new X-Factor to this game. It's a pokémon game and it'll be enjoyable on that basis. There's nothing that grabs you. Nothing that makes you think, "Oooh, this is surprisingly fun." There is no soul to this game. Just another game off the pokémon game factory line. Which makes good pokémon games. But it is again just another of the same.

Overall: 13/30 It's Ok...

This game is actually a bit of a weird overall rating. Because when I announced I was going to review games and explained my rating system I said that the rating this game received would make it best received by fans of the series. But as a fan of the series I felt like this was sort of just the same old same old. It's got differences from the others but I felt like I had played this before, just like the latest Zelda games. I felt like it was just another one in the series... nothing to write home about.