Wednesday, January 21, 2009

Classes Update

So last semester has ended and this semester has begun. I passed my Level Design and Game Engine classes with flying colors. Plus I was able to work with Husam, an artist in my grade, on the Game Engine final project. I feel like that in particular was a good practice for when we're seniors in Senior Team Project because we're going to be working together. Level Design I was moderately happy with my level. I wish I had more time to work on it but at the same time as my understanding of Unreal kept changing through the course of the semester I kept updating my design so trying keep as close to the original as possible I think I did a fine job.


This semester I am taking Interactive Storytelling which is helpful for us to understand how a game script is written. Even though there are quite a few different methods to doing that, learning a way to do it is very helpful. I am also taking Game Prodution II. In this class we work in groups to actually make a game. I am the Producer of my group so it's my job to make sure that everything stays on track and we don't go out of scope. I have to say that I'm proud of my group so far. From the ideas I've heard from the other groups in my class I definitely believe my group is the most in scope.


We believe that we'll have a working prototype done in the next week or two, which during Production I for us was completely unthinkable so I definitely feel that this game is going to turn out a lot better. It's going to take a lot of testing and work but I have high hopes.


On the UN project front. Since last I posted I went to NYC to talk with our client. They seemed very pleased with what we had to share and very eager to continue working with us. Tomorrow some more of our team are going back down to NYC to give another presentation on an updated plan and design as well as explain the game to some other divisions of the UN to see if they want to help us as well. I am not joining them as I have some classes tomorrow that I don't want to miss.