Showing posts with label Advanced Seminar. Show all posts
Showing posts with label Advanced Seminar. Show all posts

Sunday, April 25, 2010

My Last In College Post...

... I don't think I want to admit that this is it for College. I've enjoyed my time here and learned so much that I don't want to leave... but this is the way of things. In a few weeks time I will have graduated and begun the incredible journey known as adult life... Are we sure there's no dwarves, elves, or dragons to send me on an epic quest?

Requiem has gone smoothly. I'm in the process of submitting it to Valve to see if they would like to put it up on steam. I'm just waiting for the right build to be hosted on one of our sites so I can send Valve an email and say that the game can be downloaded from there. I would host it myself but....

I'm busy finishing the last two projects I have for college... oh god really? I didn't realize what I was typing until I finished that sentence... Oh well they're good projects. One is a demo reel for my site/the Senior show we're having. There's going to be people, rumor has it, from 38 Studios, Vicarious Visions, Bugtracker, and a few others that escape me at the moment, up here to see us at that time. Which will be awesome! Potential employers are more than welcome to talk to me!

My other project is my level for Advanced Seminar. It's come out ok. I'll need to make it pretty a little more before I can put it up to share but the base mechanics are all there so that should be sweet. I just need to tweak and polish the mechanic a little more is all.

So yeah... My three projects are done/wrapping up, as is my collegiate career. I specifically say collegiate because if I stopped learning I would stop growing and as the name of this blog suggests I am all about growing as an individual.

Also, fate is kinda funny. I started my college production cycle working on a project with Taylor Bjorndahl and Auston Montville, along with a few others, and now I'm working on my last group project in college with Taylor Bjorndahl and Auston Montville, along with a few others. I find that amusing.

Well enjoy your time till my next post!

Tuesday, March 23, 2010

We Made Alpha Now on to Beta

Well congratulations should be expressed to everyone involved in my Senior Team Project. We made our Alpha milestone and the game is a lot of fun. Now we need to buckle down and really see if we can tighten up the (graphics on level 3. Just kidding couldn't resist joking about that silly comercial) game. We still need to balance the game out a bit and make sure that we include the necessity for the player to strategize. But I have a good feeling about it, I definitely think it will all work out.

I offered my Lead Designer and Producer to get in touch with the Vice President of Steam and see if they would be interested in putting our game on their service and they said yes but they wanted to talk to the rest of the team/not in it's current state. So I'll let that sort itself out some more.

I'm still working on my portfolio site. Tomorrow I'm required to have my second piece included for my Portfolio class. I hired a Graphic Designer to help me and he made a wicked sweet logo. He also gave me a business card layout and a gave me a suggestion for what I should try to make my website look like. So right now I'm going to try and get all of my content up there that I want up there, finish my resumé because I need to have it all on one page but looking good, and make my business cards. Then I will try to make a version of my website that looks like what he suggested from scratch. Because I like his layout better I just don't have the time for it at the moment so I need to prioritize getting a website up that looks at least presentable before trying to get it all up perfectly.

As for my Advanced Seminar class. It's going. I'm definitely going to have something done by the end of the semester that I can put in my portfolio but right now Unreal is being a little sassy so I have to make a lamp post from scratch on my own and import it into Unreal. Then I need to make sure that the light mechanic of my level works perfectly with it and then it's just a matter of making it look pretty. So that shouldn't really be a problem.

My C++ class is moving along just fine too. We've started discussing and using classes and pointers. I think after I graduate I might take some online courses to keep learning C++. The reason I'm thinking about this is because I'm in the IGDA QA SIG mailing list, that's actually a bit of a mouth full, but a common thing said in the mailing list is that if you're in QA, or Design I'm inferring, you should know code. So that you can understand and talk to the programmers a bit better as well as point out problems because of how something was coded.

How Champlain College teaches us designers requires us to learn some 3D art skills as well as programming. But I'm startting to think of taking it to the next level. Who knows maybe I'll find myself not getting a job in the industry when I graduate and will have to do the part time job thing while I continue to learn programming and maybe even getting a certificate in it.

Friday, February 19, 2010

Insert Witty Title Here

Sorry about the post name, I just have no idea what to call this update for all of you out there in blog-o-land. So instead of lamenting about it I will just let the unwitty title go and continue with letting everyone know what I'm up to.

I've joined a group in my Senior Team Project Class. I am on Project Requiem. It's a vertical shooter game that is choreographed to Mozart's Requiem and I am the level designer so basically it's up to me to choreograph the game or at least a good chunk of it. The other designers (Producer and Lead Designer) both want to keep working on the levels too. It's actually kind of hard to choreograph enemies to be in beat with the music but on the screen long enough to be shot at by the player I'm really enjoying the challenge of it. This is definitely going to be a portfolio piece for me.

Speaking of my portfolio. It's coming along I was happy with some of the progress I had made but after I went to class on Wednesday and so how professional everyone else's sites were I kinda freaked out so now I have a strong desire to work on mine even more and really get it to look awesome. Which is a good thing, it's part of the whole co-opetion model that everyone loves here at Champlain College. So hopefully in the next couple weeks I will be able to get my site to a workable level and share it with you all.

By the way, I am currently sharing this post with you all from the green room of the Champlain College Theater. I am in the Short Works. Which is a collection of One Act plays and short films. So all you theater geeks out there rejoice that the craft isn't dead I guess. And if you're in the Greater Burlington, Vermont area come check it out! It's FREE!

I'm currently taking a C++ class and we just started talking about classes this past couple weeks and all of my programmer friends are so proud of me now that I've programmed some simple classes. They love to talk about how I programmed the internet, in a flash game, so I think they have a bit of a "younger brother" attitude towards me.

Also in my Advanced Seminar class for this semester I'm working on a level in Unreal Tournament 3. It's specifically a maze that the player has to use a mechanic of turning off lights to discover what are dead ends and what is the right way to go. I was kind of inspired by Scott Roger's talk at MIGS when he was talking about using lights to direct the player in certain directions. I spoke to him at MIGS and wanted to stay in touch with him via email but I couldn't think of anything to say so I still have that email sitting in my client as a draft just waiting to be sent. But something tells me it's a little too late. But I'll leave it there as a reminder to never let these opportunities slip me by again.

Speaking of Scott Rogers he just recently released a book about game design and I really want to get it. Because his panel "Everything I learned about Level Design I learned from Disneyland" was so good and the whole time I was thinking "Oh yeah! That makes perfect sense" and "I knew that!" it was just a great panel to attend. So I'm hoping his book is just as insightful and supportive of what I already know. He has a blog on blogger too. It's over at http://mrbossdesign.blogspot.com. You should check it out.

Tuesday, September 22, 2009

New School Year

And thus it begins. A new school year has started... in fact this is my final school year. Which is a bit of a scary thought but at the same time I can't wait to get into the industry. Anyway, this year I have two projects that I'm working on.

The first one is for Senior Team Project. Which is kind of like our Senior Thesis Class. We spend the whole school year making a game. My team has decided that we want to take a simple game that already exists and then make it in Unreal Tournament 3 so that we can show case the artists' skills and my skill as a level designer. So what we're making is The Floor is Lava. Unfortunately, there's about four programmers in our entire major at the moment... they burn out easily. So I'm doing the programming as well as designing and level designing. Which isn't actually a big deal because designers should know scripting anyway and I've worked in UT3 before so it's not like I'm starting blind.

One of the things about Senior Team Project though, is that teams can be cut and the team members from that team diseminated to the other groups. So there's a chance this could happen to us. But I am confident that we can make a product that will showcase our abilities and be fun at the same time so I'm not too worried about it.

The other project I am currently working on is for my Advanced Seminar class. This is an optional class for designers and artists. They each have their own section so I'm obviously in the designer section. In this class everyone chooses a project and spends the semester making a project for that class. My project is currently being called Swords, Curses, and Smites. It's a working title as soon as I come up with a better game name I'll use it. But it's a card game based around the idea of one type of cards allows a person to tank, another kind allows a person to deal good amounts of damage, and the third allows them to heal. So it's a very simplified form of standard roleplaying roles. Once I have the rules more solidly explainable and such I'll perhaps post a link on here. Right now we're in the middle of playtesting so it's still quite finiky and one of the decks is horribly overpowered compared to the others. But again that's why I'm playtesting.

That pretty much covers it for this update. I hope you all enjoyed my review of Madworld and found it informative. I should have another review posted up in a couple of weeks and hopefully you will find that one helpful and informative as well.