Sunday, May 17, 2009

Finals

So we delivered our scripts for Interactive Storytelling as well as our gold masters for Production II a couple weeks ago.

I received a digital copy of my script back from my professor for Interactive Storytelling. Except for one section where I seemed to misunderstand what was desired of me, but I still did well enough in the section so it didn't matter that much, I did really well. I received nearly full marks in every section missing a point or two here or there because of a grammar or spelling mistake I missed when proof reading it. Over all my professor was very impressed with the final version and is encouraging me to polish it some more so that I might use it as a porfolio piece.

I will probably want to talk to him some more about it before I decide whether to do so or not. But don't worry, if I do decide to use it as such I will be sure to let you all know.

We also had to deliever a post mortem for our Production II class. Which was a surprising experience. I felt, as many of my fellow producers had admitted as well, that I hadn't done much on the actual project. I believe now that we felt this way because we're all designers and used to helping build the game so when we started organizing things and filling out forms it didn't feel like we were doing as much. No offense to the producers out there in the world. I'm sure you do a lot it just feels different to us.

So during the post mortem we all sat down and talked about what worked and what didn't work. I tried to bring up my job as producer to let them throw me under the bus if they so desired. But I guess I did a good enough job because every time I brought up my producing they would skip over it and talk about something else.

In the end I believe everyone on the project received an A and some of us are talking about converting the game into Source or Unreal so that we can make it prettier and a better game experience. If I can get my two cents thrown in I'm pushing for Source as in my opinion it is a more easily accessible way for us to get our work out there. But who knows maybe I just don't know enough about Unreal Tournament 3 and we can get it out there just as easily.

PS. For clarity's sake I received A's in both of these classes.

On a more unenthusiastic note. I missed some paperwork and in the end did not transfer to the QA side of the UNFPA project. I am not on the project anymore and wish them the best of luck.

I know some of the other students didn't have the same problems I was having, but I felt I had to choose between classwork and the EMC. As a student of Champlain I couldn't really work at the EMC if I failed courses, at least that is how I understand the policy to work, so in my mind it was either one or neither. I chose one.

I have been told that the EMC is aquiring some new projects this summer that they hope to be starting soon, so hopefully I will be able to apply and work on those projects.

Tuesday, April 14, 2009

Beta

Beta for RYB was yesterday. I can honestly say that it is the first time I ever remember not needing to crunch the night before to make sure everything is done. I mean yes we worked the night before hand but we were done and went our separate ways at 9:30, all confident in the work we had just produced.

I don't want to brag or anything but on Monday when we showed our game off to the rest of the class I have to say our game looked the most fun and most complete out of the class's. Everything about this project is just clicking. It has been a beautiful experience working with all of these fine gentleman.

We have gold master in two weeks and all that's left for us is to play test, tweak, and polish. I believe that we are going to have a wonderful game come end of the semester. I find myself wondering if maybe there's some mojo surrounding me, because this is the second year in a row where I feel I worked on the best game in the class. Maybe it's just coincidence I do not know.

As far as Interactive Storytelling goes, I am having my decision to write a linear game reinforced by seeing what is happening to my classmates. Quite a few of them are dropping their branching dialogue paths in an attempt to actually finish their scripts. I on the other hand am sitting pretty and not stressing out about the script as it was never my intention to include branching dialogue.

The UN project is pushing forward and I'm applying to work on the Quality Assurance side of the project now. The high level concept of the actual game is what Brian George and I came up with at the start of the school year and I feel that as I will hopefully be graduating next year that I should take a step back and let others finish what we started.

I am also planning on being very dedicated to Senior Team Project as it will probably allow me to make one of my best portfolio pieces so I am not sure if I would be able to continue on the UN project this fall and as such I do not want to be in a Lead role and then abandon the project. So this "transfer" to the QA role would be beneficial to everyone involved.

Monday, March 16, 2009

Alpha

Just delivered the Alpha for our game in my Production II class. We're coming along pretty well. I'm still very concerned about scope. I'm going to have to sit down with my team during our weekly meeting and find some way to just hack and slash all the extraneous stuff off and leave just what we need.

I believe I have a very minimalist nature when it comes to designing, drawing, writing, etc. So it feels weird when I'm constantly looking at the games I am working on and I see a lot of scope issues. Life is funny like that I guess.

Wednesday, February 25, 2009

Updates

Here are some updates on the projects I'm working on.

UN Project:
Things are moving a quick pace as the team is rushing to get a prototype ready to present. It's a very crazy hectic schedule.

Production II:
Our working prototype took a little bit longer than we initially expected. But we're cranking the last few bits of the prototype tonight and then we're set and it's just alpha stuff. The mechanic is working right now we just have a camera bug and need regenerative health and all the mechanics and camera workings will be perfectly and then it's just a case of perfecting the art and such. Which is proving to be a little bit of a hassle as one of our artists has proven himself to be completely unreliable.

Interactive Storytelling:
My original idea for a story to tell in this class was a satire but I've learned from some of my friends who are seniors that there's a designer in their class that does nothing but satires and parodies and such. They consider the man unable to actually come up with original ideas on his own so not wanting to be that guy I threw out my first idea and now I'm working on a second one which is a superhero idea. I'm hoping to push it in a more original path than just a generic superhero story. If it's good maybe I'll put it up on the web.

That's it. Thanks for stopping by. Enjoy your day.

Wednesday, January 21, 2009

Classes Update

So last semester has ended and this semester has begun. I passed my Level Design and Game Engine classes with flying colors. Plus I was able to work with Husam, an artist in my grade, on the Game Engine final project. I feel like that in particular was a good practice for when we're seniors in Senior Team Project because we're going to be working together. Level Design I was moderately happy with my level. I wish I had more time to work on it but at the same time as my understanding of Unreal kept changing through the course of the semester I kept updating my design so trying keep as close to the original as possible I think I did a fine job.


This semester I am taking Interactive Storytelling which is helpful for us to understand how a game script is written. Even though there are quite a few different methods to doing that, learning a way to do it is very helpful. I am also taking Game Prodution II. In this class we work in groups to actually make a game. I am the Producer of my group so it's my job to make sure that everything stays on track and we don't go out of scope. I have to say that I'm proud of my group so far. From the ideas I've heard from the other groups in my class I definitely believe my group is the most in scope.


We believe that we'll have a working prototype done in the next week or two, which during Production I for us was completely unthinkable so I definitely feel that this game is going to turn out a lot better. It's going to take a lot of testing and work but I have high hopes.


On the UN project front. Since last I posted I went to NYC to talk with our client. They seemed very pleased with what we had to share and very eager to continue working with us. Tomorrow some more of our team are going back down to NYC to give another presentation on an updated plan and design as well as explain the game to some other divisions of the UN to see if they want to help us as well. I am not joining them as I have some classes tomorrow that I don't want to miss.

Saturday, November 15, 2008

It's Surprising.

It really is surprising how a day can turn into a week and a week can turn into almost a month without posting. I apologize to anyone that tries to read my blog regularly. I understand that I should be keeping a better pace with these posts.

I have three major things to talk about today.

1. Champlain had a speaker come down named Scott Macmillan come down and speak to us. Or up rather as I believe he was from the Boston area. He spoke to us about he got into the industry and what we should and should not be worried about as we attempt to get into the industry ourselves. The two pieces of advice he had for us that I remember best are "Don't Panic" and that networking is important. So relying on the fact that I will have a degree and a decent portfolio thanks to my work at the EMC right now I'm focusing on not panicing and trying to meet as many people in the industry as I can.

2. The Information Literacy project that I'm working on came up for review this past Wednesday. We presented what we had done so far to the librarians so that they could give us a yay or nay on whether we should continue on or stop working on the project. It was a little stressful but I wasn't too worried about the whole situation. In the end they wanted us to keep working on it so I'll be finishing that up during the rest of this semester.

3. The Montreal International Game Summit is starting this Monday. I will be at it. My Lead Designer for the UN project will actually be speaking at the Summit which is pretty amazing. I wish I could be up there on stage with him, but I understand that you don't want to have everyone that's ever worked on a game up on stage when someone's talking about it. In most cases the stage wouldn't be big enough. That's not the case here but the same logic of don't send up 5 people when you need one speaker applies. In addition to my Lead Designer, Brian George, there will also Heather Conover, a designer from the other group, Wes Knee, the artist from my group, and of course Ann DeMarle, the General so-to-speak of the EMC, there speaking as well. So there will be a good representation there from our whole team, I think.

On a more academic note. I had to redesign my level idea for my Level Design. I had originally structured my design so that it would be an assault and defend map so that one side would be attacking and the other side defending. But we've discovered that this is just not possible to do in Unreal Tournament 3. So I am changing my map into a Capture the Flag map. This should make the map simpler and easier to build and play. After I've got it built and we enter the play testing portion of class I'll try and post up some screen shots. That's about it for me. I promise that I will try to get around to posting that comparison post, comparing my trip to South Africa through this project and my trips to Brazil and Japan through People to People Student Ambassadors at some point in the next week.

Thursday, October 23, 2008

The Busy Life.

It's amazing how quickly you can get wrapped up in your work and not even notice it. I was talking to one of my room mates today and he commented on how little he's seen me in the past couple weeks. As much of a hit as my social life is taking I don't mind at all. I love doing my work so coming in to the EMC to work on it doesn't phase me like it does some people at other places.

A quick update on my two projects at the EMC. We were able to hire two new programmers for our project on Information Literacy, so things are moving a lot more smoothly and we're moving at a quicker pace than we were over the summer. As for the United Nations Project, we're really buckling down and working on the conceptual documents for the game ideas we have.

The EMC had a Grand Opening Gala Event on Tuesday night. I went and was able to talk to some people from Microsoft, EA, and Etherplay. There were many other companies represented but I simply couldn't talk to them all as there were just too many people and not enough time. Talking to some of the people there that work in the industry reaffirmed how difficult it is to get your foot in the door. However, I have a hopeful feeling that with the next batch of seniors and my class that we'll start turning heads in the industry and they'll be tripping over themselves to hire us.

As far as classes are going, related to my major, I am currently taking Game Engine I and Level Design. Game Engine I has proven to be a temperamental class as the program we are using is itself temperamental. I won't name what program we are using as I don't want to anger or annoy anyone who might be reading this blog. Level Design is a dream come true. If I could be taking that class this semester and no other classes I would be in heaven. I think I may have found my calling in the Industry as I really enjoy this class.

In the near future I am planning on going to MIGS, Montreal International Game Summit, which I am looking forward to with baited breath. I've got business cards and I'm working on my charm. It's only a matter talking to people and letting them know that they want to hire me now.