Thursday, March 11, 2010

Mass Effect 2 for the Xbox 360

I have been looking forward to this game almost as much as I was looking forward to the original. When they announced the original game I knew I would be owning a 360 at some point in the future. So when I had a chance to play the original I knew that my original assumption was right and I have to say the sequel doesn't disappoint either.

Concept: 5/5

Continue the story of Commander Shepard and his crew in an attempt to defeat the reapers. A species of Giant Alien Robots that want to erase all organic life from the galaxy. Pretty simple and everyone that loved the first game will love the second. Plus the second might draw some people in that the first missed.

Graphics: 4/5

The graphics are definitely improved over the original. I love everything about the graphics except for a couple things. The faces. I don't know maybe it's just me but I felt like everyone's faces were kind of static throughout the whole game. To explain, if their character's default face is smiling than I felt that whenever they showed any emotion it wasn't a case of taking a passive version of the face and making it angry, sad, etc. It was taking that smiling face and then trying to make it angry, sad, etc. It just felt off. But who knows maybe this is just a quirk I have and no one else has or had a problem with it.

I also noticed the texture popping come back. For those who don't know what this is: When you're far away from a character or person, in real life or in a game, you can't make out all the little individual patches on a person's suit. So the engine is set up in a way to pretty much say "why bother" with all that detail if no one can see it. So when at long distances it loads a fuzzier version of the suit so there aren't all those patches and it doesn't take up processing power to render something you can't see. But the "popping" issue is when you're standing next to a character and the character has a low quality texture on because the game hasn't caught on that you're standing next to them yet, then it does and you notice the texture visually "pop" into a higher quality.

But by far the greatest visual complaint I have of the new game is that it will fail to position people properly during conversations. The first time I spoke to the character Jacob I was somehow standing next to him not across from him so whenever the game would go to show me a reaction shot of my character there was no one there. It was really weird. Then another time I was talking to another person and someone from my team was standing INSIDE the character I was talking to. This issue was very experience breaking.

Sound: 4/5

Overall the sound of the game in terms of music and sound effects is average. There is no real particular effect or song that I found really amazing. However, this game does have amazing background conversations and advertisements. Walking around an interstellar market place and hearing an advertisement for the latest show of Hamlet staring all aliens, this particular species can't share emotion like we do so they say how they feel, was hilarious. Or hearing about the latest future video game and what the fans are grumbling about. All the weapons sound like weapons and the atmosphere of the galaxy is amazing.

Playability: 4/5

The game plays amazingly well, it plays even better than the first game. The inclusion of heavy weapons really makes the game a whole lot better. Especially since the heavy weapons replace grenades. Because in the first game you seemed to be the only person in the galaxy that could use grenades. Honestly I never once came across another person that used grenades. But in this game every now and then someone else will have a heavy weapon so it doesn't feel like you've randomly developed this skill that no one else has.

Personally I did not like the fact that this game gives you a lot less information than the first game did. You have to kind of guess what everyone's class is based on how they talk to you and what they reveal about themselves. Which is ok I was able to piece together who I wanted in my squad this way but I think it would be nice if they just told you their classes. Also all of the weapons seem to be the same? There's no statistics so I can't tell if one shotgun does more damage than another or if they just reload differently.

Also the whole finding resources on planets, scanning thing? Horrible. It wasn't fun the first time I did it, I don't know if it will ever be fun. But doing it vs. not doing it has gameplay repercussions so I have to tell you to do it.

Entertainment: 4/5

The entertainment is great. I played this game with a friend watching that had never played the first one and she was getting as excited as I was whenever things went down. People that hadn't met Shepard before would be trying to act tough in front of him and my friend would yell "Don't you KNOW?! That's SHEPARD!" it definitely helped the amusement of the game.

No spoilers, but during the last couple hours of the game, this one particular location, I was on the edge of my seat the whole time. I was so nervous, excited, and energized all at the same time. It was capable of making me that emotionally charged.

X-Factor: 5/5

The X-factor to this game is pretty great. After I played the first game, as a good guy, I wanted to play through again as a badass. But I didn't feel like a badass I felt like an asshole. So I stopped playing. I have tried to play through the renegade side of the first game at least 5 times and I hardly make it past the first mission each time.

This time when playing I was still a bit of a goody two shoes, but I felt my character had evolved a little bit so I allowed him to do some renegade options every now and then and they were so amazing that I plan on playing through the renegade side. Once I catch a break from playing all the other games I need to review for you all.

Overall: 26/30

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